19781 shaares
136 private links
136 private links
Aaron Reed's 50 Years of Text Games (intro) so far covers 1971-1986. But several dissertations reconsider texts from the further past in similar terms: "machine[s] for producing possible worlds".
If, as Eco argues, a literary text is “a machine for producing possible worlds”, including the many worlds the audience imagines, then one way of looking at computer games is as machines for producing such machines.